DSP Interplanetary Logistics Guide (v0.10) - Warper Economics and Vessel Management for Endgame

Master interplanetary logistics in Dyson Sphere Program. Complete guide to ILS vessel management, warper production ratios, fuel economics, drone vs vessel routing strategies, and scaling logistics for 60+ SPM factories.

Short answer: One ILS with 3 Logistics Vessels handles ~60 items/min over 5 light years. Each trip uses 1 Warper per vessel per jump. For 60 SPM factories, allocate 1 Warper chemical plant per 5 ILS towers. Set demand on the home planet's ILS, supply on remote outposts. Never set both on the same tower.

Interplanetary logistics is the backbone of every mid-to-late game DSP factory. Moving materials between planets efficiently determines whether your factory scales cleanly or becomes a congested mess. This guide covers the economics, the routing, and the common mistakes.

Vessel Economics

Logistics Vessels operate on a simple principle: they carry items between ILS towers on different planets.

Vessel StatBaseWith Mk.III Proliferator (Fuel)
Cargo Capacity100100
Speed (base)400 m/s520 m/s
Warper per trip11 (can be proliferated)

The cost per trip is always 1 Warper regardless of distance. This means short hops are expensive per-item while long hauls are cheaper per light year. Optimize by batching: a single vessel carrying 100 items costs 1 Warper. Splitting into 2 vessels costs 2 Warpers.

warper Warper
logistics-vessel Logistics

**Cost-saving trick:** For planets within the same system (planet-to-planet, not star-to-star), vessels do not need Warpers. Use this for your first two planets. Only use Warpers for interstellar routes. This alone cuts your Warper consumption by 60% in the mid game.

Warper Production Scaling

Each ILS tower needs Warpers in its warper slot. The Warper production chain is:

StepInputOutputBuildings for 60/min
Gravity Lens4 Graphite + 4 Diamond + 1 Strange Matter1 Lens4 assemblers
Warper1 Gravity Lens + 1 Processor5 Warpers3 assemblers Mk.II

One assembler producing Warpers from Gravity Lenses makes 5 Warpers every 6 seconds. That is 50 Warpers per minute per assembler. One assembler running full time supplies ~50 ILS towers.

Factory SizeWarpers NeededAssemblers Required
Small (10 ILS)~0.5/min1 (runs 1% of the time)
Medium (30 ILS)~1.5/min1 (runs 3% of the time)
Large (100 ILS)~5/min1 (runs 10% of the time)
Under-estimated cost: Most players over-build Warper production. One assembler with Mk.III assembler speed upgrade produces enough Warpers for 100+ ILS towers. Build exactly 1 Warper assembler and let it run. The belts will saturate and the assembler will auto-throttle.

Routing Strategy

The Supply-Demand Rule

Every ILS route must follow this rule exactly:

ILS TypeSlotsDirectionExample
SupplyRemote outpostOutput slots set to Supply"Send Titanium Ore"
DemandFactory planetInput slots set to Demand"Receive Titanium Ore"
Supply+DemandBalanced planetSome Supply, some DemandRare (planets that both send and receive)

Never set the same slot to both Supply and Demand. This creates vessel ping-pong where ships waste Warpers traveling empty between planets.

Vessel Count Optimization

Each ILS has a default of 3 vessel slots. Increase this only when:

  • Your factory consumes >60 items/min of a single resource
  • The resource travels >10 light years
  • The resource is bulky (Titanium Ore, Stone)

For most resources, the default 2-3 vessels per ILS are sufficient. Over-allocating vessels wastes power and Warpers.

ResourceVessels NeededWhy
Titanium Ore4-6High volume, from early outposts
Silicon Ore3-4High volume, similar to titanium
Processors1-2Low volume, high value
Antimatter Rods1-2Very low volume, very high value
Warpers1Single vessel is enough forever

Common Mistakes

  1. Oversized logistics stations - Use the Planetary Logistics Station (PLS) for intra-planet transport. ILS is over-kill and wastes power
  2. No Warper slot configured - ILS without Warpers in the special slot cannot make interstellar trips, causing mysterious supply failures
  3. Identical station names - Name each ILS by what it does ("Titanium Mining Outpost - North") for debugging
  4. All vessels on one planet - Vessel travel time increases exponentially with distance. Distribute ILS towers across planets
Build Warper line
One chemical plant making Warpers, fed by processor + gravity lens
Set supply ILS
On mining planets, set ore slots to Supply, add Warpers
Set demand ILS
On factory planet, set matching slots to Demand, add Warpers
Monitor stats
Check ILS vessel activity tab - empty trips mean routing errors

For ILS basics and setup, check our DSP ILS Setup Guide.