DSP Interplanetary Logistics Guide (v0.10) - Warper Economics and Vessel Management for Endgame
Master interplanetary logistics in Dyson Sphere Program. Complete guide to ILS vessel management, warper production ratios, fuel economics, drone vs vessel routing strategies, and scaling logistics for 60+ SPM factories.
Interplanetary logistics is the backbone of every mid-to-late game DSP factory. Moving materials between planets efficiently determines whether your factory scales cleanly or becomes a congested mess. This guide covers the economics, the routing, and the common mistakes.
Vessel Economics
Logistics Vessels operate on a simple principle: they carry items between ILS towers on different planets.
| Vessel Stat | Base | With Mk.III Proliferator (Fuel) |
|---|---|---|
| Cargo Capacity | 100 | 100 |
| Speed (base) | 400 m/s | 520 m/s |
| Warper per trip | 1 | 1 (can be proliferated) |
The cost per trip is always 1 Warper regardless of distance. This means short hops are expensive per-item while long hauls are cheaper per light year. Optimize by batching: a single vessel carrying 100 items costs 1 Warper. Splitting into 2 vessels costs 2 Warpers.
**Cost-saving trick:** For planets within the same system (planet-to-planet, not star-to-star), vessels do not need Warpers. Use this for your first two planets. Only use Warpers for interstellar routes. This alone cuts your Warper consumption by 60% in the mid game.
Warper Production Scaling
Each ILS tower needs Warpers in its warper slot. The Warper production chain is:
| Step | Input | Output | Buildings for 60/min |
|---|---|---|---|
| Gravity Lens | 4 Graphite + 4 Diamond + 1 Strange Matter | 1 Lens | 4 assemblers |
| Warper | 1 Gravity Lens + 1 Processor | 5 Warpers | 3 assemblers Mk.II |
One assembler producing Warpers from Gravity Lenses makes 5 Warpers every 6 seconds. That is 50 Warpers per minute per assembler. One assembler running full time supplies ~50 ILS towers.
| Factory Size | Warpers Needed | Assemblers Required |
|---|---|---|
| Small (10 ILS) | ~0.5/min | 1 (runs 1% of the time) |
| Medium (30 ILS) | ~1.5/min | 1 (runs 3% of the time) |
| Large (100 ILS) | ~5/min | 1 (runs 10% of the time) |
Routing Strategy
The Supply-Demand Rule
Every ILS route must follow this rule exactly:
| ILS Type | Slots | Direction | Example |
|---|---|---|---|
| Supply | Remote outpost | Output slots set to Supply | "Send Titanium Ore" |
| Demand | Factory planet | Input slots set to Demand | "Receive Titanium Ore" |
| Supply+Demand | Balanced planet | Some Supply, some Demand | Rare (planets that both send and receive) |
Never set the same slot to both Supply and Demand. This creates vessel ping-pong where ships waste Warpers traveling empty between planets.
Vessel Count Optimization
Each ILS has a default of 3 vessel slots. Increase this only when:
- Your factory consumes >60 items/min of a single resource
- The resource travels >10 light years
- The resource is bulky (Titanium Ore, Stone)
For most resources, the default 2-3 vessels per ILS are sufficient. Over-allocating vessels wastes power and Warpers.
| Resource | Vessels Needed | Why |
|---|---|---|
| Titanium Ore | 4-6 | High volume, from early outposts |
| Silicon Ore | 3-4 | High volume, similar to titanium |
| Processors | 1-2 | Low volume, high value |
| Antimatter Rods | 1-2 | Very low volume, very high value |
| Warpers | 1 | Single vessel is enough forever |
Common Mistakes
- Oversized logistics stations - Use the Planetary Logistics Station (PLS) for intra-planet transport. ILS is over-kill and wastes power
- No Warper slot configured - ILS without Warpers in the special slot cannot make interstellar trips, causing mysterious supply failures
- Identical station names - Name each ILS by what it does ("Titanium Mining Outpost - North") for debugging
- All vessels on one planet - Vessel travel time increases exponentially with distance. Distribute ILS towers across planets
For ILS basics and setup, check our DSP ILS Setup Guide.